![]() Which ones of the mechanics implemented by Firaxis was bad ? November 17, 2021.Builder, Worker and Engineer rules in Civ7 November 17, 2021.Prosecutors seek to rearrest Kyle Rittenhouse, saying he violated terms of his release November 17, 2021.What music are you listening to? #66 No need for a title.COTM157 Hittites Regent - Discussion and Spoilers November 17, 2021.I am sure many of these things will benefit me greatly in future games, things I just never considered before yet seem so obvious now.Īny thoughts? More usages? Is something incorrect in the guide? Discuss this article on the forum I spent a few hours thinking about it and wrote down what came to mind. I had been longing to use the spy feature of BtS, but I never really made any good use of it. It is a difficult logistical task to transport enough spies to another continent, and slow to replace them once used. This is not practical due to the limited transport capacity, and only for special occassions where there are no neighbors to go through. Otherwise, sail into the edge of his borders, drop off the spy, and make sure you can sail away on the same turn. Try to make it seem as if the caravel is merely exploring. If there are no open borders agreement, caravels, east indiamen and attack submarines can sail into their borders to drop off a spy. Can be smuggled in Galleons and Transports under the guise of sending a great merchant/missionaries.ģ. If he has neighbors, send them in bulk in galleons/transports, and offload near their borders within their neighbors borders. INTERCONTINENTIAL SPY INSERTION METHODS VS HUMAN PLAYERS:ġ. As you have nothing to gain from a cultural war far away from yourself, they will be more likely to suspect each other. ![]() Perform the Cultural Border Espionage missions on one of their border cities. The further away from yourself they are, the better. False flag operations are possible to sour the relationship between two human players. Force change a civic (if favourite of the AI) or a religion on either one of parties you wish to worsen the relationship of.Ģ. When taking cities, use the ‘city revolt’ mission to avoid needing to bombard the city. Destroy the mines surrounding the military production cities.Ĥ. Disconnect strategic military resources: Copper, iron, ivory, horses, oil, uranium, coal, aluminum by destroying the terrain improvement and also destroying roads connecting them.ģ. Destroy the military improvements in his main unit producing cities: Barracks, forge, factory, drydock etc.Ģ. Sabotage the culture producing buildings. Use the “spread culture” to his critical border cities.Ģ. Destroy the mines surrounding the wonder production cities.ġ. Run poison if he has little health resources, and unhappiness if he has few happy resources in the most critical cities.ĥ. bank of the gold city, observatory/library of the science city).ģ. Destroy buildings in the specialized cities (i.e. Destroy terrain improvements on commerce generating resources, which are usually also happy resources.Ģ. Non aggressive does not mean risk free – the spies may still be caught. For defenders and stack of doom, also write which turn it was last updated. You retain the ability to see units in the city and the surrounding area. Position spies next to each of his cities instead of inside them, as if he uses spies to defend himself, you are far more likely to get caught. Attempt to ascertain where the specialized cities are (wonders, production, military, science, gold etc).Ĩ. Note strategic resources and their locations.Ħ. Scout out his entire territory, map out all cities.Ĥ. NON-AGGRESSIVE, INFORMATION GATHERING ESPIONAGE TACTICS:ġ. Run the “counter-espionage” missions every 10 turns if needing extra defenses (such as before a war declaration or otherwise). Target his espionage city/cities and destroy espionage point generating buildings.ĥ. Can also place them along the border as a wall.Ĥ. Place spies in a row, and a wall, to cover an area an enemy spy must cross to get to an anticipated target (i.e. Place one spy in every city, every resource or other point that might be pillaged.ģ. Generate points, and towards the right opponents.Ģ. Try to run the slider at 10% espionage early.ġ. Use this city to output all your spies.ħ. A few turns of 100% espionage slider targeted at one single person.Ħ. Be first to communism and recieve a free great spy.ĥ. After that, settle each and every one in this city.ģ. ![]() Settle the first one and build scotland yard with the second. Always run as many spy specialists as possible in this city, and build any espionage generating building here first. If you don’t have code of laws, try to make the espionage city the same one you put the forbidden palace in – so you don’t have to forgo the reduced maintenance costs.Ģ. This is done either with code of laws, or the great wall, which ever you get first.
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